This is going to be a short one. I had to abandon Journey to the Savage Planet after getting about three-quarters of the way through the game. Every time I played it, it was a challenge to stay interested. I literally had to force myself to play the game. Several times, I’d be in the mood to play it, then after about a half an hour, I’d ask myself why I was playing it. It was really bizarre.

There comes a time when you just have to admit that a game isn’t for you. Journey to the Savage Planet is not a bad game. In fact, most people would probably say it’s pretty good. It’s just not for me. I don’t know if it’s the aesthetics, if it’s the gameplay, the challenge (or lack thereof) or what, but I just had to tell myself, out loud, that I wasn’t enjoying the game and I need to just let it go. It’s a hard thing to do. It’s not admitting defeat. It’s just agreeing to walk away, and it’s the feeling of leaving something left undone that nags the most.

I have no problem in telling a game to fuck off and die. I’ve done it many times. Sometimes a game just sucks. But those are the easy ones, right? The rage-quits, fueled with emotion, are pretty definitive in their resolution. You say “fuck it” and move on without looking back. But those other ones, those that are just quietly left behind in a calm moment of apathy, are the ones that linger. Like a break-up without a fight, there’s always that lack of finality, that closure.

I don’t know if Journey to the Savage Planet will linger. Because to be quite honest, I had totally forgot I even had to do this write-up on it until I saw it on the Backlog Bingo list. I haven’t even thought about it since, and I think it’s just better that way.